Here There Be Monsters is a side quest in Fallout 4.
Here There Be Monsterslocation
On the docks behind the Shamrock Taphouse
Ocean Yangtze Saugus Ironworks given byother NPCsreward
200+ XP
3 homing beacons 4 pre-War money 200 caps Zao's sword editor id
“There's a sea monster in the harbor! I saw it's eye peek up out of the water and look around.”— Donny Kowalski
Quick walkthroughEdit
Detailed walkthroughEdit
Here There Be Monsters is a side quest triggered by speaking with Donny Kowalski, who's located on the docks behind the Shamrock Taphouse. He'll excitedly tell the Sole Survivor he has been seeing an eye stalk peeking out of the water off the docks and will remain convinced it belongs to a sea monster, regardless of how the player character may respond. Through this dialogue, the quest will begin and the Yangtze submarine will be placed on the map, located directly in front of the pier Donny is standing on. It'll take a short swim to reach and is easily visible as a periscope covered in seaweed juts out of the water and often moves up and down. Alternatively, the quest can be started by simply swimming to the Yangtze.
Once in the submarine, speak to Captain Zao, located in the first main room. He questions why the Sole Survivor is there, remarking that the war is long over and tells them that he has no treasure on board to plunder. He will go on to explain how his submarine ended up as it is and express surprise that he's been there for over 200 years already.
He will then tell the Survivor his ship is no longer seaworthy and will ask if they'll help him fix it. Once the player character agrees to help, he advises that a dampening coil has been damaged and that he needs a new one, of which his war time intelligence told him could be found in Saugus Ironworks. At this point, he can be pushed into three different rewards with speech checks of increasing difficulty. He'll start by offering pre-War money, stating it must still have some value. He will offer caps if pushed further and if the final speech check is passed, he will reluctantly offer his sword as a final reward.
If Out of the Fire has already been completed, the dampening coil may already be in the player character's possession. If so, there will be a speech option to simply hand it over.
If the dampening coil does need to be acquired, travel to Saugus Ironworks, which is located directly south of the Slog and is occupied by the Forged, who populate and defend the inside and outside of the building. Several members of the Forged are very likely to be wielding flamers and will use Molotov cocktails frequently. If this location has already been explored before, it's entirely possible for it to already be cleared out.
The dampening coil is located within the Saugus blast furnace, inside of the building. To reach this room, one must traverse the ground floor to the upper most floor, cross the middle of the room to the other half of the building, and then climb back down again. The blast furnace is found near the front of the second half of the building right in front of the door leading to the roof of the complex.
The blast furnace is inhabited by Slag, the leader of the Forged, and entering the room will initiate dialogue with him. It may be possible to retrieve the dampening coil without killing him and the others inside, but they will attack the player character at the end of the dialogue regardless. Once Slag is defeated and the others in the room dealt with, the dampening coil can be found in the back right part of the room. Take it and travel back to the Yangtze.
Upon returning, enter the submarine and speak with Zao again. He'll be ecstatic at the Sole Survivor's retrieval of the coil and go on to say he now needs nuclear fuel. He will say that during the Great War, one of the missiles on his submarine did not fire and that this is what he will need the player character to find in the depths of his ship, warning them that his crew is still alive in the deeper parts of the vessel and that they were not as fortunate as he was, as all have been turned into feral ghouls.
Walk through the door leading to the bulkhead. Upon entering, several feral ghouls will be found roaming about. With the submarine rooms being so small, they'll need to be confronted as one travels further into the vessel. While there are many rooms, there's only ever one way to progress. Through this portion of the submarine, radiation levels can increase greatly at a consistent rate of 1 to 3 rads per second in the first room of the bulkhead and upwards of over 20 rads per second in the middle of the room where the warhead is found.
Eventually, the final room will be reached where the first mate, who has been transformed into a glowing one, is found. This is the room the warhead is found in, which can be taken once the first mate is defeated. From here, Zao will need to be spoken to once again.
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He will give instructions to insert the dampening coil into the submarine followed by the warhead. If this is done in the reverse order, the submarine will explode, ending the quest and the Sole Survivor's life. Once this is done correctly, speak to Zao one final time. He will reward the player character with three homing beacons, each of which allows for one tactical nuclear strike, ending the quest. If any or all of the speech checks were passed at the beginning of the quest, he will also give them 4 pre-War money for the first passed speech check, 200 caps for the second passed speech check, and his unique sword, Zao's sword, as the result of passing all three.
Quest stagesEdit
NotesEdit
Behind the scenesEdit
The name of the quest is a reference to how cartographers historically drew sea monsters on unexplored areas of a map. In many cases, a phrase similar to 'here there be monsters,' such as the Roman 'here are lions' (hic sunt leones), was written on maps as well.
GalleryEdit
Donny Kowalski pointing
Periscope
Submarine's hatch
The activated reactor
So I’m wandering through Fallout 4 [official site], and I come across this old diner, sitting there, neon still lit, almost jaunty in a destroyed land. There’s a guy outside called Wolfgang, a leathered drug dealer, who explains that a mother and son have set up a shop in this diner, and that he wants paying for goods he’s sold to the son.
I go inside, aiming to resolve the problem between the dealer and the son, and get into conversation with the mother. But, looking down, I notice that, despite trading from this place, she hasn’t thought to remove a skeleton from one of the booths. Because why would you remove a skeleton from your shop? Or any of the filth that’s accumulated on the floor?
It’s just one of the weird little things about the world of Fallout 4 that I find confusing and alienating. Little things that nudge me out out my suspension of disbelief that this is a place. Instead of enveloping myself in all its detail, it just gets me wondering, absently, is this how it would be?
The neglected skeleton reminded me of the time I visited Fallout 3’s Three Dog. He’d presumably been broadcasting his radio station from his bunker for a good while, having apparently established it in 2272, five years beforehand, but for some reason his rooms were filled with rubbish and broken filing cabinets. Why wouldn’t he have cleaned up a little? He tapes his broadcasts; the guy had time.
And yet the wasteland is home to all kinds of weird personal touches. What’s this? Some raiders have taken care to put glasses on a teddy bear, prop a newspaper in its lap and perch it on a toilet seat in their base. But not also clear rooms of skeletons and filing cabinets? Are they just that anarchic?
Back to the skeleton in that diner, judging by the rolled-up pre-war newspaper in front of it, it’s a casualty of the Great War. If we’re in 2287 and it all kicked off in 2077, there it’s been sprawled, half on the seat, half off, for 210 years. 210 years ago from now is 1805. The year Napoleon claimed the crown of Italy, and the start of Thomas Jefferson’s second term as US president. While we’re at it, that neon sign works? The vinyl on the booth’s seats is weathered but still bright red, the window frames are only dusted with rust. Elsewhere, terminals chatter and glow, lights burn, radios buzz, and floors are scattered with paper.
Fallout seems quite resolute in its lack of care that this stuff makes no sense. Its wastelands’ tangles of buildings, sometimes weirdly intact and sometimes frozen in deterioration, are pretty much about two moments: the emotional impact of the point the bombs hit and the point you happily wander through the wreckage, possibly accompanied by a Shakespeare-quoting super mutant, perhaps brandishing a Fat Man and wearing novelty glasses, and about to stumble on a bar that references Cheers.
And that’s mostly OK – I think? Because open-world, because videogames, and because Fallout’s visual identity is so strong. It’s great to walk beneath towering suspended highways and through deserted city streets. That sharp prick of discovery when you see a can of pre-war Cram sitting on a picnic bench is a delight, and aren’t you _really_ playing a modern Fallout just to get to pick through detritus for loot?
But 210 years? It’s like someone made a typo during the writing of Fallout’s canonical timeline. Because while I appreciate that it doesn’t really matter and I should pretend otherwise, I spend far too much time wandering and wondering, ‘Would it really look like that?’ and just perplexed that so much effort has been put into making something that holds together so uneasily. And then the world starts threatening to devolve into sets of generic assets folded together in manifold configurations across tens of square miles of terrain. Not being much of a Matrix fan, I don’t really want that. I want to believe, right?
At the same time, it also makes me ask, what should Boston look like? So I read around how buildings deteriorate, and the truth is that we don’t really know. Modern steel cities haven’t had that much time to rot, and they tend to get maintained or simply razed anyway. But the fundamentals are pretty obvious. Water ingress leeches glue away from seals, allowing mould to grow and plants to take seed, their roots breaking up walls and floors. Wet and dry rot settles into wood and iron rusts, causing the reinforced steel in concrete to expand and crack it open, while its exterior is eaten away by weak carbolic acid in rainwater.
The model is Pripyat, the city that was evacuated in April 1986, 29 years ago, as a result of the Chernobyl disaster. Its level of decay seems very similar to Fallout 4’s Boston. Its concrete tower blocks still stand, paint peels from walls, and the plastic of Pripyat amusement park’s iconic ferris wheel seats retains its colour. But in Pripyat, vegetation has taken over, in contrast to the barrenness of Fallout’s wastelands. It’s a major point where Fallout’s universe diverges from our own; in reality, radiation can cause trees to grow slower, but in Fallout they never grew back.
That Fallout’s still stand is perhaps more credible. Chernobyl’s trees don’t decay normally because the radiation has affected decomposers like insects, microbes and fungi. For up to 20 years after the incident, the trees of the Red Forest, named for the colour they turned, hadn’t rotted away. On the flip side, the lack of rotting dramatically increases the risk of fire raging through the dry wood and litter, taking buildings with it.
And then there’s flooding. The Fallout universe’s reliance on nuclear energy has probably prevented sea levels from rising like ours, but Boston was hit by 49 tropical cyclones during the twentieth century. The worst was 1938’s Great New England Hurricane, its storm tide reaching 19.01 feet. Here’s a map of the effect of five-foot and 7.5-foot floods hitting central Boston today.
Boston is also built on soft clay, gravel and sand, entirely unsuited to skyscrapers. Its buildings are built on concrete piles which effectively float on this mushy ground, and when a building’s piles start to disintegrate, the building subsides.
So Boston would have burned, flooded and sunk. And probably be less than fun to explore. The familiar logic of Fallout 4’s semi-recognisable Boston makes it far more pleasurable and practical to pick through and fight than the chaos of half-submerged rubble that it would really have turned into over two centuries. And it also provides the powerful attraction of ruins, which seems most potent when they hit that sweet-spot between being recognisable, harbouring the ghost of what they were, and distance, allowing you to romantically imagine what happened in them.
Fallout, like The Walking Dead and countless other apocalypse fantasies, knows the thrill of exploring ruins and in imagining all we know scattered to the winds. They know the emotional resonance of realising what we have and what we stand to lose, and of feeling a hint of schadenfreude, too, in getting to witness terrible mistakes that that we’ve – so far – avoided. In this idea lies the binding point of what Fallout really is: a world of patchwork parables and allusions. Race relations, power politics and corruption, technological supremacy and ideological inflexibility: all are lampooned, and their victims lie all around you.
The backbone of all this is a transplantation of the brave American frontier, with which the wasteland resonates surprisingly harmoniously. Just as the wasteland is hardly an unpopulated wilderness, nor was America prior to European colonisation. Books like Charles Mann’s vivid 1491 describe it as a land strongly moulded by its indigenous peoples (here’s an article which outlines his thesis), but by the time Europeans actually started exploring widely, it was ravaged by European diseases like smallpox and typhus, which travelled faster than the colonists themselves, killing both people and their livestock. A 1792 survey of Puget Sound in British Columbia, for example, found human remains “promiscuously scattered about the beach, in great numbers”.
Incidentally, maybe there’s another echo with Fallout’s grab-all nature in the modern understanding that the colonists of the Mayflower survived their first winter by ransacking the houses of local native Americans and robbing their graves. Happy belated Thanksgiving!
All this allusion, whether to American history, foreign policy or to ‘50s sci-fi, sure means Fallout lacks a culture of its own. Instead, we’re forever forced to look back at the moment those bombs fell in that ancient war. It’s Fallout’s brute emotional core: the source of your motivations and understanding of this world. Without it, nothing would make sense at all, from Pip-Boy to the mountains of ephemera that we constantly search through.
Yet you never quite believe that people really live in its world, because they seem to be just plonked there. It lacks the sweep of all the time that’s passed. Other than through lending you the chance to make your own settlements, there’s no sense that something new has begun to grow from between the cracks of its cracked paving. When everything has to do the heavy lifting of referencing, Fallout’s own imagination seems to get crowded out.
What are the best Fallout 4 mods on PC? The mod community is out in force, so you have lots to choose from when looking to enhance your adventures in the wasteland. Official PC modding support for Fallout 4 is open for business at the Bethesda Mods page, and the Fallout 4 Nexus has hundreds of mods available. If you are looking to make the game more beautiful, add some new features, or even play as a dog, modding is the way forward.
It’s thanks to mods like these that games like Fallout 4 enjoy such longevity after launch, as the best and brightest minds of the internet come together to create more diverse worlds, tweak tiny niggles of the original game’s game play, or just add something entirely off-beat for the fun of it.
To celebrate the weird and wonderful creations of the Fallout 4 Modding community, we have picked out more than 50 of the best Fallout 4 mods out there to get you well on your way to a more interesting Boston Wasteland.
Fallout 4 Nexus: where can I find it and how do I install mods?
Fallout 4 isn’t always the easiest game to mod. Sure, integrated mod support is now available from Fallout’s main menu, and the Bethesda Mods page has hundreds of officially approved mods. Plus, with Bethesda’s Creation Club, you now have even more choice when selecting new Fallout 4 mods. To find them, you will need to head to Fallout 4’s in-game digital marketplace.
But if you are using mods found at the Fallout 4 Nexus you will need to do a bit of messing around in the game’s install folders. Thankfully, Fallout 4 Nexus have made the two videos below that quickly explain how to prepare Fallout 4 for modding, and how to manually install mods.
Unofficial Fallout 4 Patch
As we have come to expect from Bethesda, Fallout 4 is as buggy as it is vast, and even the game’s own programmers haven’t managed to squash every issue. Luckily, the game’s community have stepped in to help out. The Unofficial Fallout 4 Patch is a set of fixes from the mod community that aims to fix every problem not addressed in the official patches. It may not add a cool new gun or open up a fantastic quest line, but it goes a long way to making the game a smoother experience.
Mod Configuration Menu
There are a phenomenal amount of Fallout 4 mods out there so you will want this Mod Configuration Menu to organise them all. This feature pops up at the top of the pause menu and provides a central location to tinker with all the settings of the mods you have installed. With more sliders, buttons, and checkboxes that you can shake a mole rat at, make sure you install this mod early on and fiddle with all your mods nice and simply.
Fallout 4 Script Extender
The Fallout 4 script extender gets a special mention. The previous iterations of the tool for other Bethesda games have been vital to the modding community and a required install to run anything more complex than basic functionality changes. Script extenders increase the game’s capacity for alteration. This lets modders write more complex code for it to process. So, if and when they do, you will need the script extender installed as well to handle those Fallout 4 mods. Prospective tinkerers can grab the the current version from the script extender site.
Fallout 4 Graphics Mods
Fallout 4 Cel-shaded
Fallout’s semi-realistic art style is often beautiful, and just as frequently hideous. If its inconsistencies annoy you, perhaps throwing it through SweetFX and turning it into this cel-shaded comic book is for you. The result is, naturally, Borderlands by Bethesda, but it works exceptionally well for a mod that simply retrofits filters over everything.
Enhanced Wasteland
Fallout 4 is a pretty handsome game, even if it does suffer from some technical hang-ups. Its world is full of colourful places, be that the swirling green nuclear fogs of the Glowing Sea, the reds and blues of Boston’s wooden housing, or the earthy tones of its rural districts. But, while more colourful than previous games in the series, Fallout 4 is still quite washed out. The Enhanced Wasteland Preset for SweetFX 2.0 makes the colours of the world pop that much more, ensuring a vibrant visit to the Commonwealth.
Lowered Weapons
The wasteland is a harsh place, so it is no wonder your character is always on edge, with their rifle raised and ready. If you would rather things were a little more relaxed, this Fallout 4 mod keeps your gun in a lowered position until things kick off. It looks more natural on screen, and also frees up a chunk of vision previously obscured by your ready weapon.
Enhanced Blood Textures
There is a lot of blood in Fallout 4. Great torrents of thick, spattery blood. Since you will be seeing a lot of it, it makes sense to make sure it looks as pretty as it possibly can. That is exactly what Enhanced Blood Textures does.
Water Enhancement Textures
Since the Charles River is a location you will frequently be passing by in your travels through the Commonwealth, you’ll want it looking suitably wet and watery. If you are finding Bethesda’s own water textures just aren’t up to standard, try this Water Enhancement Textures mod.
Decay
If you are absolutely disgusted by the use of actual colour in Fallout 4, then Decay is what you need. It adds a suitably Fallout-inspired filter to everything, returning the game to the days of 2008 when everything was a sickly shade of radiation green. No more eye seizures for you!
E3FX
Made by the same modder behind The Witcher 3’s exceptional E3FX mod, this reshader adds SSAO, realistic lighting, and sharpening to help bolster the atmosphere of the game, without radically changing the colours.
Fallout 4 Settlement Mods
Manufacturing Extended
Contraptions DLC added several interesting manufacturing elements to Fallout, but this Extended mod brings even more interesting and complex additions to the system. New machines can take junk directly from your inventory and create whole new items from them, generating power armour, faction gear, or even cola for your every need.
Looks Mirror
Remember the magic mirror from the opening? The one where you could change your looks, features, and even gender, just by looking at it? Well this Fallout 4 mod allows you to install one of those reflective cabinets in any settlement, meaning you can access the character creation screen at any time. Need a nose job or a new hair style? A glance at this and your wish is fulfilled.
Robot Home Defence
So you have seen the Automatron Fallout 4 DLC and love the idea of having robot servants, but don’t like the idea of paying money for the blighters. Enter the Robot Home Defence mod, which allows anyone with ranks in Robotics Expert and a Fusion Core to create their own AI slave.
Protectrons, Mister Gutsies, Assaultrons, and more are available to be built and defend your settlements from raiders. You can even have any number of robots accompany you on your travels around the Commonwealth. Having trouble with a mission? Just take an army of droids with you!
Clean Snap’n Build
The settlement building system is great, but it is by no means perfect. Clean Snap’n Build improves it significantly by adding quite an obvious function: snap-together components. They are kept in their own tidy section of the build menu, meaning you can use both means of construction, but the snapping elements of this mod makes multiple-tier building so much easier. Don’t tear your hair out trying to build the perfect staircase, just download this Fallout 4 mod.
Functional Weapon Racks
The opening menu shows a variety of cool weapons proudly displayed on the walls of the Red Rocket Garage. It is just for show, though: try and do this yourself and you will end up buried under half a tonne of weapons. This Fallout 4 mod adds fully-functioning weapons racks to the game, meaning you can finally show off your rarest finds and creations.
Better Settlers
Add some variety to your settlements with Better Settlers. It brings greater diversity to your settlement population, and also provides them with better weapons. There is also now the chance for them to use stimpacks, and Lifegiver and Adamantium Skeleton perks to make them hardier in battle. Not only will your towns be more interesting to live in, they will be better equipped to fend off raiders, too.
Clean Settlement Greenhouse
If you are deep into Fallout 4’s settlements side, then you know how vital good plant keeping is. If you want populations to thrive then you need crops, and lots of them. Keep your mutfruits and melons protected and healthy with Clean Settlement Greenhouses. It’s not just a single item: you can build your greenhouse however you please with a variety of available walls, floors, and roof tiles. You are just moments away from creating your own glass superstructure.
Create a Settlement Anywhere
Building settlements is the game’s killer feature, but you have to set up home exactly where the game tells you to. If you have found the perfect hillside retreat, though, don’t let rules and regulations stop you from building a castle. Just install this Fallout 4 mod that spawns a workshop anywhere in the world and create a settlement location around it.
Unlimited Settlement Objects
And while we are on the subject, don’t let anything stifle your creativity – especially the game’s’s object limits. The game prevents you from building any more items in your settlements when you reach a certain limit. This Fallout 4 mod breaks that barrier and lets you craft as much as you please. Don’t take no for an answer, just mod instead! Pistol machining project plans.
Infinite Settlers
You have modded your game to make sure you can build with no limits, but it is pointless having a massive town if you can’t fully populate it. Fill all those hotel rooms and shanty houses with as many people as you like with this Infinite Settlers mod.
Homemaker – Expanded Settlements
If your settlements don’t quite feel like they are packed with enough home comforts, the Homemaker mod is what you need. It adds over 100 new items to the game’s crafting system, allowing you to create a wide variety of new objects to furnish your settlement with. New lights, chairs, showers, crates, crops, and many more items are available in the crafting menu when working on your settlement.
Better Generators
Settlements are big, but not big enough to waste space. If you want to have plenty of lighting and laser turrets guarding your zones you need a boat-load of power, and that means generators. To power an ambitious settlement you need to make so many generators you may as well build the walls from them. Reduce the number of engines you need chugging in your villages by installing Better Generators, which ensures each standard unit produces much more power.
Crafting Workbenches
Crafting is a huge part of Fallout 4 but, unusually, weapons and armour are something you cannot create from scratch. Sure, you can modify existing ones, but making your own bespoke item? Nah. Until now, that is, with these workbenches that introduce new crafting systems for post-war weapons, armour, and clothing. You can even craft ammunition. Just drop these in your settlement and get your gun nut hat on.
Settlement Supplies Expanded
Here is another mod for vastly increasing the number of items you can create and place in your settlements. Settlement Supplies has 243 static objects like cars, trees, and rocks, alongside over 100 usable items and a new alternative Power Armor Rack design.
Fallout 4 Gameplay Mods
Vault Girl Mod
Fallout’s mascot Vault Boy has been a staple part of the franchise the whole thing began in 1997. Somewhat lesser known is his female counterpart Vault Girl. Looking to change things up a tad? Thanks to the Vault Girl mod, you can now take her on your Pip Boy where ever you may roam.
Another Life
Fallout 4 is, in essence, a tale not unlike Blade Runner about Synthetics – or ‘Synths’ – that are so technologically sophisticated they can pass for their squishy counterparts, more often than not. While vanilla Fallout 4 sees synths trying desperately to blend in with humans and live a normal life – to the dismay of persecuted robots the wasteland over – the Another Life mod gives you the choice to become a synth, rather than a human.
Another Life, then, is an alternative start mod similar to the ones you will find for Skyrim. The pre-war sequence can merely be a simulation taking place in the mental circuits of the latest bot – i.e. you – off the Institute’s production line. Once you leave the bathroom at the game’s beginning, choose ‘awaken’ rather than ‘slumber’, when prompted, to start your new life as a Replicant Synth. When you wake up in the Institute instead of Vault 111, it is time to choose one of 36 occupations – as a synth ready to go out into a dangerous human-infested world would need to, of course.
From the red-hot Arsonist to the thoroughly modern House Husband, occupations define your starting gear, weapon, perk, and location as well as faction allies. It also dictates the starting quests you are given. Another Life, then, is one of the best Fallout 4 mods for replay value.
Fallout 4 Configuration Tool
Since you are playing Fallout 4 on PC, chances are that you want to fiddle about with its settings a bit. This small and easy tool allows you to adjust things like field of view, framerate locks, and mouse sensitivity.
Beast Master
Ever fancied a Deathclaw as a sidekick? The Beast Master mod allows you to do just that, granting you the power to tame creatures in the wild and recruit them as companions. They won’t just simply follow you around either; the mod has functions to let you rename your pet, accessorise them, send them out on scavenger hunts, and mutate them with serums. A far more interesting creature feature than the Wasteland Workshop’s taming function.
Minecraft FO4
More a bit of fun than an actual hybrid of two game styles, Minecraft FO4 brings the visual flair of Minecraft to the wasteland. As a new location, it has all your favourite blocks: grass, dirt, wood, redstone, and more. Fallout enemies have been Minecrafted up, so expect to see raiders with bright green faces take on the role of creepers. A settlement area allows you to using crafting within this world, making it a little Minecrafty, but this is mostly about bringing fun, colourful nonsense to Fallout’s dour world.
Wasteland Imports
If you are a Fallout veteran you almost certainly have a few favourite items from the many different wastelands. Perhaps that is a refreshing bottle of Sunset Sarsaparilla, or a dose of Cateye. You won’t find them in the Commonwealth, but you can change that with Wasteland Imports. This mod makes various legacy items available in Fallout 4’s shops.
Ransacked Relays and Shuddersome Subways
If you are hungry for additional scripted content, then this quest mod will keep you going a little further. It contains two new dungeons with questlines that hand out decent rewards. There are bosses to be fought, new weapons to be found, and creepiness to endure. It is fully voiced, too, to keep up those professional standards.
Wasteland Camping
Boston’s a big place and, while there are plenty of collapsing houses to make a home in, you may decide it feels more authentic to camp on the roadside when night draws to a close. This camping mod adds the ability to light a fire, set up a tent, use sleeping bags, and cook meals over the flame. It is a simple but effective way of engaging in a little post-apocalyptic roleplay.
Be The Dog
When designing your character, ‘Man’ or ‘Woman’ is about as diverse as the choices get. Don’t settle for that, though: use this Fallout 4 mod to Be The Dog. We are talking playing the entire game as beloved pooch Dogmeat (or another type of dog should you so wish). With a Pipboy strapped to his leg, Dogmeat is ready to tackle the creatures wandering the Boston wastes with his variety of bite attacks, all while dressed up in doggy gear (no guns or power armour here!).
And yes, you can recruit Dogmeat as a companion even when playing as him, meaning you can turn Fallout into a doggy duo roadtrip. We can’t even…
Take Cover
Fallout 4’s shooting is already better than anything in the series before it, but trust modders to improve it even further. Take Cover adds a Deus Ex-style cover system where the camera pulls out into third-person when crouching or leaning against walls or other bullet-stopping objects. You can then lean out and fire with just a click of the right mouse. You can even vault over low items for that authentic cover-shooter vibe.
The mod has plenty of options, allowing you to either enter cover automatically upon contact or use an assigned hotkey to snap-to it. And it certainly goes a long way to helping increase the intensity of Fallout’s firefights.
Armorsmith Extended
The ultimate in defence, the Armorsmith Extended mod makes ten massive changes to Fallout’s armour system. The most notable improvements are the ability to wear multiple armours together (such as clothing under plate) and being able to wear a hat and masks or glasses at the same time. Practically every form of armour is now craftable, too, including a new Therm Optics armour that increases stealth by cloaking the user when stood still or sneaking.
Wearable Backpacks
Considering Fallout 4 is a game that involves an awful lot of picking things up, your character has nothing to hold all that junk in. No, not even pockets! This Fallout 4 mod adds backpacks to the game, which means not only is there now a logical place for all your junk to be kept, but it also comes with the added bonus of extra carry weight stats so you can cart around even more things.
We Are The Minutemen
The Minutemen are the Commonwealth’s last hope. While it is understandable that they have been crippled by time and poor resources, as you help them during Fallout 4 they never feel much more than a group of shabby survivors. We Are The Minutemen makes them a much more formidable force. The most handy adjustment is scaling Minutemen patrols to your level, so when they come to lend a hand in battle they are actually helpful.
True Storms: Wasteland Edition
There is already some impressive weather in Fallout 4, but why not make downpours even more epic with the devastating weather effects that come as part of the True Storms mod? The Skyrim variant was brilliant, and with the addition of radiation rain and heavy dust storms it is sure to add some extra atmosphere to the game.
Craftable Armor Size
Fallout’s armour choices are all pretty basic: while it comes in many pieces for each limb, they all pretty much amount to basic knee/elbow pads and a chest plate. Craft more interesting armour with this Fallout 4 mod, which allows for light/medium/heavy variations of the leather, metal, combat, raider, and synth armour types. Not only are there stat benefits, but you can look much cooler too, equipping big plate armour without the need of the power suits.
Realistic Death Physics
Fallout 4’s engine has an, erm… interesting approach to physics. Notice how, when punched in the face, ghouls are flung back 15 feet? I mean, I know you have been working out, but sheesh. The Realistic Death Physics mod recalculates all the gravity and force effects on dead bodies, reserving big knock-backs for only the heaviest calibre weapons.
Classic VATS
The VATS system in Fallout 4 is a little different to the one seen in Fallout 3 and New Vegas. Back in the day, the system would freeze-frame the action rather than just slowing time to a crawl. If you would rather be the true master of time and not risk close enemies being able to take a bite out of you in VATS, then opt for this Fallout 4mod that uses the ‘classic’ stop time method.
Carry Weight Modifications
As much as we all love Fallout 4 there is something none of us can deny: you are going to spend a lot of time faffing in menus, especially when it comes to trying to choose which items to hang onto when you are over-encumbered. If you are on the hunt for as much scrap as possible, you will know this is a real pain. Remove your weight woes with this Fallout 4 mod, which ensures you can carry exactly as much as you want to, be that carting the entirety of Boston’s bin contents on your back, or reducing it to more realistic levels.
Improved Map With Visible Roads
This Fallout 4 mod tweaks the map to make it a little more usable, such as adding numbered grid lines, brightness levels, and distinct waterlines. It also makes roads visible (you are shocked, we know) so you can work out where is easier to traverse.
More Where That Came From – Diamond City Radio
Fallout 4’s radio is wonderful, but it does not exactly have GTA’s station selection in terms of scope. While this Fallout 4 mod doesn’t add multiple stations with various music styles, it does add 74 new lore-friendly tracks to the game, meaning you won’t be getting sick of Atom Bomb Baby quite so soon. The tracks are even woven in to ensure Diamond City DJ Travis still gets to broadcast between tunes. An alternative to Diamond City Radio is Atomic Radio, a similar mod with loftier goals.
Realistic Survival Damage
The Survival difficulty mode means you can be killed in a single hit, but enemies won’t afford you the same courtesy. Instead, they become bullet sponges thanks to your damage output being half of what it usually is. Not exactly realistic. You can make your bullets powerful again by installing this damage mod, which keeps enemies challenging and dangerous, whilst still susceptible to a well-placed headshot.
More Armour Slots
Quite a few of Fallout’s clothing options prevent you from equipping limb armour, which doesn’t make sense. Why can I wear arm guards over a Vault-Tec jumpsuit, but not over a two-piece? This Fallout 4 mod champions sartorial logic, and allows you to match armour plating with most outfits, meaning you can have the best of both worlds when it comes to armour and charisma boosting gear. There are a few clipping issues since armour was never intended to be worn over clothing, but that is a small price to pay for the huge benefits, and fashion is pain.
Atom Bomb Babies
Atom Bomb Baby is a 1957 song recorded by The Five Stars, and one of the tracks on the game’s soundtrack. It also seems to be the inspiration behind this Fallout 4 mod, which takes the lyrics quite literally. It replaces the mini nuke ammunition for the Fat Man launcher with babies. Your baby, in fact. Your quest to find Shaun is over, as you fire him out of a length of gutter and watch him detonate in a mini mushroom cloud. Actual parents should probably steer clear of this one.
Full Dialogue Interface
Many players have been annoyed by the simplified dialogue choice system in the game which displays short paraphrases of what your character can say, rather than the whole dialogue. This Fallout 4 mod replaces the Mass Effect-style interface with a more traditional one, listing full responses in a numbered list.
Fire Team Support
When things get sticky in battle, you need friends to rely on. This Fallout 4 mod makes your allegiances with factions even more useful by allowing you to call in members as a Fire Team to support you. You can summon individual or groups of Brotherhood of Steel and Minutemen troops. Or, if you want to go really crazy, there is the option to call in tamed Deathclaws.
Unlimited Crafting Supplies Container
Want to make more supplies without having to find the necessary ingredients? This adds a container outside of Vault 111 that has an infinite number of crafting materials in it, letting you refill whenever you need to. It refills itself every couple of in-game days, so you just need to wait a little while outside of its zone of influence if you somehow run it dry.
Best Mods For Fallout 4
Remove Power Armour Drain
Sea Monster Crossword Clue
Power Armour requires fusion cores in order to keep moving, but they are not the most common sight in the wasteland. If you are finding it impossible to keep your armour rig fuelled up, this Fallout 4 mod allows you to cheat a little and stop your armour from draining batteries.
More mod guides for you to check out:
Fallout 3
And there you have it, all the best Fallout 4 mods. From quality of life improvements to mods that allow you to play as a dog, Fallout’s busy modding community has something for whatever you fancy. Have you found any amazing Fallout 4 mods not on our list? Let us know in the comments.
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