This is a list containing all mods that are useful or good or both, so that you can enjoy it without having to search through ten thousand mods.
This is still WIP, and will always remain so, because I'll keep updating it with new good mods.Actually, i just named it WIP because its pretty. Seriously.I think i covered a lot of mods, but I'm just one person (or am i?), and if you think i skipped a good mod, let me know.
Non-Player Character Modifications
NCR Doggy Buddies - Changes the NCR Dogs to normal dogs, and adds a NCR Helmet.
TYPE 3 Body and Armor Replacer - Transforms the Feminine armors into a more 'Feminine' type.Adult only content.
Alsatian Rex - Transforms Rex into a Real Dog
Essential plus Tweaks - All Companions are now essential, and can level up to level 25. Also fixes Veronica.
Improved Faces- Improves some broken NPC Faces.
Tools
4GB Enabler - Load Fallout New Vegas with the 4GB enabling Large Address Aware bit set
NVSE,BOSS - NVSE extends New Vegas scripting capabilities, and BOSS re-orders your load order.
FOMM - A collection of utilities related to both creating and using mods.
FNVEdit - FNVEdit is an advanced graphical module viewer/editor and conflict detector.
Major Additions and Bug Fixes
Community Bug Fix Compilation Patch - A Patch Compilation, that fixes a lot of bugs and placement issues.
Bullet Time - Alternative to VATS. Slows down time so you can Aim.
Save Key - Adds a hotkey to save the game. ( It is not the Quicksave, it is the long save)
Fade That Faction Armor - You can now fade the faction script from a faction armor, so you can use it like a normal armor. An alternative to this is IFF Faction Disguises Reworked. 720p hd movies free download.
Save Cass - <spoiler> Adds a third option to the Silver Rush quest.
BlackWolf Backpacks - Adds wearable backpacks to the game.
Dragonskin Tactical Outfit - Adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland
Conelrad Radio Station - Adds a new Radio Station
AG's Supplementary Uniques - Adds nearly 100 new and unique weapons to the wasteland, Lore friendly.
Overhaul
Darnified UI - Improves the User Interface in a number of ways.
Attribute Perks Bonuses - APB - Gives players bonuses for high attributes.
Powered Power Armor - Power Armor now has a lot of enhancements, it carries itself, it can be recharged, among other cool stuff.
Passive Animals & Critters - Alters the default Animal Behavior.
WME - Weapon Mod Expansion - Expands on Vanilla Weapon Mod Expansion
IMCNNV - More Complex Needs- A ridiculously detailed, immersion oriented overhaul of the Hardcore mode hunger/thirst/sleep system.
More Perks - Adds over 75 Perks to the game.
Arwen Realism Tweaks - A gameplay overhaul, changes a lot of settings such as fall damage, weapons damage, etc.
FOOK - An overhaul mod which adds hundreds of new items, high quality retextures and many new gameplay features to the base game.
Places and Quests
Goodsprings Home - Adds a Player Home to the Goodsprings Area.Adults Only.
Markers for the Strip - Adds Fast Travel Markers for the Strip
New Vegas Bounties - New Quest, on which you assume the role of a Bounty Hunter.
RTS Real Time Settler - Find a strategic location, start your village, establish trade routes and alliances, and fight for your freedom!
Bobblehunt - Adds a bobblehead hunt quest.
Wasteland Defense - An Alternative to RTS Realtime Settler
Underground Hideout - Adds a vault that the player can use as his home.
Tweaks
Less Intrusive Kill Cam - Decreases the Kill Cam duration and frequency.
Trading Post Sells NCR Armor - A way to get NCR Ranger Armor without killing a Ranger Vet.
Improved Implant Regeneration - Improves the Regeneration Implant, by recovering more HP.
Jump Fall Fixer - This mod removes the 'invisible ledge' that crops up when the player's jump height is increased too much by a mod.
KTs SpeedSquad - Changes the Companions following distance.
No Neos - Enemys can't dodge bullets anymore.
Sniper Perk Enhanced - Enhances the Sniper Perk, by reducing spread, among other things.
Charisma Based Follower Limit - Self Explanatory
HUD Extended - Extends the HUD to see time, among other things.
Level 60 Cap - Increases level cap to 60.
Alternate Loading Screens and Extras - Self Explanatory
Tweaks #2
Lucky Lighter - Gives the Lucky Lighter a +1 Luck effect.
IWS Increased Spawn - Self Explanatory
Service Rifle Burst Fire - Changes Service rifle from Semi-Automatic to Burst Fire.
NCR Enhancement - Adds new npcs, vendors and fortifications (lore friendly).
1ASS RPG - Changes to quest, Perk/Trait, Stat, Skill and message descriptions to reflect 1st person, among other things.
Realistic Weapons Damage - RWD - Increases BodyPart Damage, headshots are now Fatal and combat is much more dangerous. Also increases explosion effect.
The Walking Dead - Makes ghouls walk, among other things.
Mysterious Increase - Increases the chance of Mysterious Stranger helping you.
Fallout New Vegas Re-Animated - Improves game animation, like aiming, running, etc.
Experience Level Adjust - Adjust Experience Level to your liking.
New Vegas Replayability - Makes changes to ensure maximum replayability like respawning everywhere, raised level cap and more!
Ambient Temperature - Lets you check the air temperature, dew point, heat index, and relative humidity.
Visual Enhancements
DOF Depth of Field - Adds a Depth of Field effect on New Vegas ( FNV Enhanced Shaders already adds a Dynamic DOF, but if you want to use Anti-Aliasing, disable the FNV Enhanced Shaders DOF, and use this one.
Rusty Highway - Adds damaged cars throughout the Highway.
Detailed Normals - Bumps up the New Vegas Landscape textures and makes them more crisp and detailed.
Parkerized Pip Boy - Improves the Pip-Boy general look.
Arenovalis Weapon Retexture Project - This is a pack release containing all of Arenovalis's New Vegas weapon retextures
FNV Enhanced Shaders - My Personal Favorite, Adds some visual pizazz and styling to the graphics of Fallout New Vegas
Fellout NV Adds realistic lighting to the game, and makes nights darker. Now you´ll really need that Pip-boy light to travel during nighttime.
Weather
Nevada Skies - This mod adds more versatile Weather Effects to the Mojave.
Lighten Up New Vegas - Adds more diversion to the soundtrack.
Clean Up
Clean Up New Vegas - Cleans up New Vegas, removing useless clutter from the ground
New Vegas Restoration - Cleans up New Vegas, removes Trash , etc.
Cleaned Novac - Cleans up Novac, removes all the trash and fixes the street.
Clean Goodsprings - Cleans up Goodsprings, removing all the trash.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Recommended_mod_list_Fallout_NV&oldid=40276'
Manually sorting your load order, a basic guide for TTW NOTE THIS GUIDE IS OLD AND FOR 2.9.x , it is only a GUIDELINE, do not follow it as a suggestion for mods to use! There’s some basic rules of thumb you can use to sort your load order by hand, without the need of tools like BOSS or LOOT, and it’s actually fairly easy to do. First, please review this section of our FAQ. Some minor preparation is in order. First navigate to your Data folder in your Fallout New Vegas install location. Select all files which have the extension .nam and delete them. Q) But wait, aren’t these files official files that come with the game? A) Yes. However the reason you want to delete them is they do nothing except force the game to load any plugin which has the same name. That includes the pre order packs. So if you leave the .nam files the game will load the pre order packs if you want them or not. Let us continue. First, your load order should ALWAYS begin with the official Bethesda master files for Fallout NV Followed by the files from Fallout 3. Next should ALWAYS be the TaleOfTwoWastelands master file. If you choose to use TTWFixes (Which includes uUOF3P and YUP+additional fixes) then that master should ALWAYS be directly after TaleOfTwoWastelands master file. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWFixes.esm The pre order packs, and TTWFixes are optional and can be omitted if you do not care to use them. Next up in your load order should be any utility masters that other mods may require, this includes things like; Sortomatic.esm SomeguySeries.esm Caliber.esm FNVToolkit.esm TTWInteriors_Core.esm Next in your load order you want to have any masters which make MAJOR changes to either wasteland. Ones that make major changes to VANILLA areas should be first. This includes things like FreesideOpen and StripOpen. You want these first as other mods may alter things in those vanilla areas, and you want them to be applied after any major changes have taken place. Any compatibility patches will come later in your load order to resolve any conflicts and they tend to assume that the plugin load order follows this. FreesideOpen.esm StripOpen.esm Next in your load order you may want any type of Monster mod. Other mods tend to use these as masters, they include: MoMod.esm Mart’s Mutant Mod.esm Next in your load order you may want any type of Weapon mod. Other mods tend to use these as masters, for example: Weapons.of.the.New.Millenia.esm CFWTTW.esm Next in your load order you are going to want any types of major quest mods, or content expansion mods that are master files. These include: AWorldOfPain(Preview).esm AWorldOfPainFO3.esm Point Lookout Reborn by Jcro25.esm TTWInteriorsProject_Combo.esm Regulators.esm The New Bison Steve.esm Afterschool Special.esm Next in your load order you will any type of mod which is altering NPC appearance. The reason for placing them after quest mods is so that any appearance changes may be applied to those mods, examples include: FCO.esm TTWRedesigned.esm ProjectBeauty.esm The next block is a good place to put any other content altering mods: Streelights.esm InteriorLightingOverhaul.esm MoreChems.esm Additional masters may be placed after these, or anywhere previous, but AFTER the official and TTW masters as necessary. oHud.esm MorePerks.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp That does it for the master files section which is the most important. Next up is the esp section, which can be a bit more complicated, but if you follow some general rules it shouldn’t be too hard. At this point it is personal preference, so things can be altered to suit your needs. In the next block, generally is any further tweaks to game play or hotfixes. DTPerkFixes.esp cateyefix.esp ttw_myfirstlabfix.esp TTW_AnchorageCustomization.esp TTW_Bobbleheads.esp
TTW_MoreCookingItems.esp TTW Perks and Home Markers.esp TTW_NoKarmaDCFollowers.esp TTW_OutcastTrading.esp TTW_Reputation.esp TTW_SpeechChecks.esp TTW_StartupMenu.esp TTW_StashPackOptions.esp TTW_SuperMutantRebalance.esp TTW_Traps.esp TTW_XPReduction.esp In the following block, is a good place to put any further content enhancement mods: Busworld.esp Russell.esp NewVegasBounties.esp NewVegasBountiesII.esp TheInheritance.esp MTCWastelandsTravellers.esp Vending Machines of The Wastes.esp The block after this is a good place to put UI mods as the final couple blocks may depend on them as masters; DarNifiedUINV.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp DYNAVISION 3.esp CASM with MCM.esp FlashlightNVSE.esp FOVSlider.esp GrenadeHotkey.esp JIP Companions Command & Control.esp Quick Trade.esp Sprint Mod.esp The following block is the place to put all equipment and item mods. Doing so will make them easier to manage and for any potential issues to be diagnosed easier; ADAM - MAIN.esp ADAM - NCR Patrol Armour.esp PowerArmorDX.esp AG Supplimentary Uniques-AllInOne.esp Name Of Some Weapon Pack Mod.esp Name Of Some Weapon Mod.esp IMPACT.esp EVE FNV - ALL DLC.esp WeaponModsExpanded.esp The next block is the place to put all your patches and your bash/merge patch; TTW MMM + EVE + TTW Redesigned.esp WMX - EVE.esp YourBashPatch.esp YourMergePatch.esp Finally, you want to put your chosen weather mod here so it overrides the weather data of all your other mods, including your merge patches in the off chance they have any alterations to those records. TTW Realistic Wasteland Lighting - Darker Nights.esp This concludes the basic guide on sorting your load order manually. There are always exceptions and this should only be used as a general guideline. It is always advised to use your mod organizer to view the masters of the plugins you use, generally they should have the proper order the plugins should be in. This is not always the case, but most of the time it is. You can check your load order by loading it up in FNVEdit, if there is anything out of place it will error on the file which has missing masters.
How to Install Mods - Fallout: New Vegas
Fallout NV isn’t the easiest game to mod, but we have troubleshot and done our best to provide a bug-free mod list. Follow these instructions and Fallout NV should work (mostly) fine:
Install Fallout NV (including DLC).
Install Nexus Mod Manager and direct it to your Fallout NV folder if it does not detect it automatically.
Download the mods and patches listed below, links will link to the mod pages.
Install the mods. When installing updates to mods (or multi-part mods) and NMM asks if you would like upgrade to the new mod, select “no” and then select “yes to all” to have the update overwrite the original mod files, if there are any conflicting files.
Follow this mod install order. If asked to overwrite something, say “yes to all.”
NVSE (Just extract it and place the files in the game directory)
4GBFNV-1-9 (Place in game directory if it pops up with an error)
Project Ultimatum (This is the 9.7 update)
Fallout Character Overhaul - v2.1 (Some options may cause crashing, it is suggested to only check eye and hair texture boxes, along with a teeth texture. Be sure that bLoadFaceGenHeadEGTFiles=1 in FalloutPrefs.ini.)
Interior Lighting Overhaul - Interior Lighting OVerhaul 6-7 (It is suggested to only check the A World of Pain box)
ENB (These cannot be installed by NMM and must be done manually, there are instruction on the ENB’s pages. There are multiple ENBs we recommend, 1, 2, 3)
Note: Nexus Mod Manager integrates a load order program called BOSS and will automatically sort your Fallout NV mods. To launch Fallout NV, use the 4GB Enabler .exe file. The new .exe can be configured to be launched via NMM.
Troubleshooting Fallout NV Bugs, Crashes, & Fixes
Luckily, Fallout: New Vegas is fairly stable compared to Fallout 3, though it does still have problems. The major ones are covered here.
Freezing or crashing randomly - This is usually due to Fallout only being able to properly use two threads at most. Follow these steps:
Open the folder My documents / My Games / FalloutNV
Edit the file FALLOUT.ini.
Inside FALLOUT.ini look for a group called [general].
Inside the general group, after all the configuration parameters, change bUseThreadedAI=0 to 1 and after it add iNUMHWThreads=2
Now save and close the .ini file and try playing.
Crashing at start of game -
Run Fallout NV in different compatibility modes.
Or
Try running without mods or DLC. If it crashes reinstall/verify game files via Steam, if not, continue.
Disable all mods and run Fallout 3 with the DLC. If it still crashes, try enabling DLC one-by-one to see if one of them is causing the problem. If not, continue.
If disabling mods fixed the crashing, enable half of the mods and see if the crashes persist.
Keep halving the mods activated until you learn which mod is causing the problem.
Reinstall that mod.
If that does not solve the crashes, either ensure you have installed compatibility mods needed for that mod or uninstall the suspect mod completely.
Random Crashes - This can be due to a number of root causes. While I haven’t had any issues, it is possible others will experience instability. Try installing CASM or try these steps:
Open the folder My documents / My Games / FalloutNV
Open the file FALLOUT.ini to edit it.
Use ctrl-F and search “bUseThreadedAI”.
Change that line to say bUseThreadedAI=1 instead, and then add iNumHWThreads=2 on the line below it.
Now save and close the .ini file and try playing.
(This limits the number of threads Fallout NV can use, since natively it will use too many threads and crash).
Or
Try the same steps as for crashing at start of game.
There are big red boxes with explanation marks - this is due to missing textures. Follow these steps to solve:
Disable all mods and run Fallout 3 with the DLC, if there are still red boxes reinstall Fallout NV/verify game files via Steam.
If disabling mods fixed the boxes. Enable half of the mods and see if the boxes persist.
Keep halving the mods activated until you learn which mod is causing the problem.
Reinstall that mod.
If that does not solve the boxes issue, either ensure you have installed compatibility mods needed for that mod or uninstall the suspect mod.
There are borders around Fallout: New Vegas even though it is full screen - Alt-Tab or alt-enter. It will expand Fallout NV to fullscreen but not actually bring you to another window.
If you have any further issues, please put them in the comments and we will help you solve them.
Tips & Conclusion
Press the ` key and type in “TCL” if you get stuck somewhere. That will disable collision and allow you to walk through anything. Type “TCL” again to enable collision.
For AMD GPUs, you can use RadeonPro to force HBAO, SSAA, SweetFX, and more by linking it to the 4GB launcher. NVidia users can use GeForce Experience and the nVidia Control Panel to do this.
If a type of AA, tessellation, or anisotropic filtering is being forced through either of the programs above, turn it off in game.
If using an ENB, do not force AA, tessellation, or anything through drivers or other software.
Our collection of mods is certainly not all-encompassing -- in fact, it’s far from it. We didn't want to have too many files in the install list unless needed, so some mods were cut out. If you know of any good mods we didn’t mention, feel free to post them in the comments below! This mod overhaul takes a somewhat old game and renovates it to be a good-looking, fun, and challenging new experience. The post-apocalyptic, desert wasteland in Fallout: New Vegas is an incredibly unique experience to play through, and with mods, it’s worth exploring all over again.